In a battle with a new telepath Gambit is thrown deep into
his own mind. The rest of the X-Men are determined to get him back,
but how do you save someone who won't let you find him?
Iceman comes across a young girl being set upon by the Friends of Humanity, and, in typical X-Man fashion, takes her home. Afflicted with amnesia and
a slight attitude problem, she turns the mansion upside-down and succeeds
in her mission to shake the X-Men out of their depression. But everyone
has secrets...
In the sequel to 'People Will Always Surprise You...', Magneto and
Professor X have to go on an important mission and Erik needs someone to
take care of two of his kids. The professor volunteers Generation X, but
not everyone is happy about that, and when super-powered people aren't
happy madness and mayhem must follow...
As a step towards trust in their relationship (and to indluge his
own curiousity) Forge encourages Mystique to confide in him. She does,
with highly unexpected results...
Gambit has been abandoned in Antarctica, but, being Gambit, is rescued by a beautiful woman. No, it's not what you're thinking. Remy waves Gambit bye-bye and gets a new job to go with his new friend and new home. But things change, people change, and some commitments can't be left behind.